Software is a lot like a building or a bridge: you build to fill a specific need. Once a bridge is built, it is very hard to upgrade or change it. It’s costly and filling the need. Most often, to upgrade your bridge, you build a new bridge and when the new is complete, shut […]
Using print statements and logger calls is no way to debug your code. Sure, print and console.log are great in a pinch, but: Inevitably a bunch of print statements or trivial logger calls will get committed when the developer forgets to remove them. Debugger watchpoints and breakpoint usually don’t leave artifacts in your code. When you […]
Funny things happen when time passes. Names change. Operating systems change. Programming practices change.
Engineers love to be Scotty from Star Trek. He’s engineering’s Superman. Relying on Scotty might not be the best idea…